12/28/2022 0 Comments Star wars battlefront ea logoIt tries way too hard to be a linear Call of Duty-esque experience. Battlefront II’s single player campaign is a mess and rarely capitalizes on the strongest points of the core gameplay. A new story campaign would likewise demand further investment. Simply put, DICE needs to make a call to either drop starfighters entirely or actually invest in them.ĥ. In the past, the death of both Starfighter Assault and Extraction came because they weren’t “played enough,” but the reality is players weren’t given enough content for years of play. There’s an entire dedicated wing of ships and hero units for Starfighter Assault that was left with nothing to do, which is extremely peculiar when Battlefront’s Death Star and Scarif DLC both had unique modes featuring each alongside ground combat sections.ĭICE could benefit from having Criterion consult again and help it develop a system that DICE itself can keep expanding on. Criterion made what is easily one of the strongest modern arcade flight combat systems I’ve ever seen, and it’s not seen a new map since a handful of months after Battlefront II released. And that brings us to the bantha in the room: DICE’s only consistency with starfighter combat is how inconsistent it is about implementing it. It’s clear DICE just didn’t have the time or budget, which is understandable the excuse given isn’t.Ĥ. Above all else, DICE needs to capitalize on all the gameplay possibilities available to it.Īlso, let’s toss out the ridiculous argument that the Rebellion somehow doesn’t have enough capital ships so we can have a capital ship phase in the Galactic Civil War era. We could also see more objective types besides simply capturing command posts for co-op, not unlike with Mass Effect 3’s multiplayer. Or if air combat strikes against capital ships in the atmosphere would help tip the scales of battle in Supremacy. With the added horsepower of next-gen, imagine if Co-op maps had space phases that transition to ground phases or vice versa. We’ve seen with Star Wars Battlefront II’s campaign that it’s possible for Frostbite to render landing inside a starship without skipping a hitch loading the interior environment. If Supremacy and Co-op both return, each could use some considerable expansion. Spreading everything beyond that has led to a maze of menus and taken focus away from the core game modes that people typically most enjoy.ģ. Ideally, bring back Supremacy, Co-op, Starfighter Assault, and two variety mosh pit playlists for Heroes vs. That’s absolutely fine as a cost-saving method, but it wouldn’t hurt to focus on five core modes. It’s also clear that DICE is struggling to properly support all these modes, often recycling partially finished ideas or converting existing maps with new objectives on top. Anyone remember Droid Run? Drop Pods? Sabotage? Jetpack Cargo? Yeah, I thought not. I get that more modes sounds better, but twice now, more than half the ways to play Battlefront have all fallen to the wayside. Obviously not everything can make the cut, but I think we can all live without Ewok Hunt and Hero Starfighters if it means Supremacy and Co-op live on.Ģ. There are already some fantastic maps, modes, and units that fans haven’t seen since the first game, and it’d be a serious missed opportunity if DICE were to do the same with Star Wars Battlefront III. While obviously tech upgrades are a factor, a sequel should be built with previous content in mind. One of the most glaring oversights between the rebooted Star Wars Battlefront and Battlefront II is the sheer absence of previously made maps, heroes, and modes. After spending a ludicrous amount of hours with the series, this is what I feel the series needs going forward:ġ. Star Wars Battlefront II’s support has come to an end, but given the sheer profitability of the Star Wars brand and DICE’s previous indications it had more content in mind, one can only imagine Star Wars Battlefront III is in the cards for next-gen systems.
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